ICT Y6 Sp2 L6
Lesson objectives -
1) To transfer and apply previous knowledge to a new situation.
2) To learn how to use multiple decisions and to create and use a simple procedure.
First, open Haunted House in Logicator.
Task 1 - Build a simple programme to make each of the 4 figures appear in turn, with a 3 second
wait in between each one. Save your work as ‘Task 1′. Click here if you are not sure.
Task 2 - Using a Decision, make one of the figures appear if a pad is pressed. Click here if
you are not sure. Save your work.
Task 3 - Using Decisions, make a different figure appear if any pad is pressed. Click here if
you are not sure. Save your work.
Task 4 - Build procedures to turn on more than 1 figure at once. Use these to extend Task 3.
Click here if you are not sure.
Task 5 - Build a programme of your own. Save it.